![]() ![]() After that mission is completed, Ironclad will join your team. A secondary mission called Lords of War will appear. Once you’ve completed all of the story missions in the Bizarre and Colorado Springs. You really wouldn’t want to get into a fistfight with Ironclad, and I don’t think anyone else would either. This one is easy to recruit just during conversations with him, he’ll ask to join your crew, making it entirely up to you whether you say yes or no. His skills are:Įvery team needs a drunk and a psychopath, Scothmo has the drunk covered, so here’s Victory to cover the rest. Go back to Ranger HQ and speak to him to recruit him. Her skills are the following:Įveryone loves a drunken character joining the fray, right? Well, welcome, Scotchmo! He’s the fourth character you can find just make sure you’ve got plenty of beer! This drunk will appear after you’ve made it past a certain point in the story. But if you save and heal her, she’ll be recruitable later on. Jodie is the first companion players have the chance to recruit in-game and is one of the first ones you can screw up, as you can let her die. But alas you do have the option to change her mind eventually if she is not to your liking. She appears once you reach Downtown Colorado Springs and she rather forcibly joins your party. Lucia is the second companion you can find. This happens when you take control of the new Ranger HQ outside of Colorado Springs. Kwon is one of the first companions you can recruit in the game, and you can naturally get him as you progress through the story. And no because there is no overall best, it's entirely dependent on the player to create the best. Yes, because it's based on the player to choose the right companions to compensate for their team, and at that time they are the best companions. Is there an overall best companion? The answer is both yes and no. No matter which companions you choose, some skills are always going to be wasted. There are four different types of skills, combat, general, exploration and social, and it’s convenient to have all of these covered, even though it’s not entirely essential. And even some skills like Weapon and Armour modding that are terrible to have on a person you control. As your entire team is not fully customisable, there will be particular companions that have the same skills as a Ranger on your team. When you get a new companion - how they fit into your party composition is up to you. Rangers are people you can create from scratch, and companions are all pre-made that you cannot alter. The maximum active party size you are allowed is six, but only two of those can be used for companions, the other four are for Rangers. There are eight companions you can find, depending on your decisions throughout the game, so on your first playthrough, you might even miss out on a couple. You can't open that locked door if no one has the lockpicking skill. If you have a team all using the same skills, Wasteland 3 will generally not be very entertaining, because you'll be missing out on so many skill checks. Having that flexibility within the team will help immensely, especially when it comes to party composition. As skill checks are a heavy feature in this title, which is why every companion has completely different skills form each other. Though combat is essential, it’s not the only thing that is - having an overall party purely combat-focused might hurt you in the long run. ![]() Each one has character quests that you can undertake to reveal more about the character's personality and aim within the game. Wasteland 3 the squad-based RPG, has numerous companions you can recruit on your playthrough with each one having their own agenda, voice and personality. ![]()
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